| Date | 13/9/10 |
| Away | Jernej |
| Agendas Raised | Adding some features to the program such as · The possibility of allowing two ends of the rope to join · Generate a random knot so a user can undo this knot · Adding a friction factor to the different types of textures with ropes · How to possibly store the knots, either within a database or a simple text file Besides these Luke raised another idea of how to represent the string within the program. Instead of having a set length of string at the start the user can then draw the string by clicking and dragging. A similar principle to rope being pulled out of a role of string. |
| Things to look into further | · Luke’s idea of implementation · Advantage of stroing the knots within a database or a simple text file |
| Tasks assigned to individuals | Jun · Continuing on his example which will focus on the collisions Phil · See if looks idea of how to represent the string is possible. For now he will only look at it in a 2D sense and not worry about the collisions Allen · System architecture Tim · Technical Documentation · Exploring ideas and technical diagrams |
| Summary | From the new idea of how to represent a string raised by Luke, this has changed how we will approach the project now. His idea of having a user being able to essentially click and drag a string as if being pulled from a roll of string makes implementation possibly easier. Now we just have to explore this idea further as it seems to be a great idea in practice now it’s just a matter or trying to implement this. |
Monday, September 13, 2010
Mondays Metting
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